O Fusion é o software de composição 2D e 3D, VR e gráficos em movimento mais avançado do mundo e está integrado ao DaVinci Resolve! Com um vasto kit de ferramentas incluindo pintura, rotoscopia, titulação, animação, chaveamento, partículas 3D, suporte para importação e renderização de modelos 3D, ferramentas de fluxo óptico, estereoscopia 3D, reprogramação e estabilização, suporte a plug-ins Open FX de terceiros e muito mais. O Fusion 19 Studio também inclui renderização distribuída em rede ilimitada, um Studio Player e um servidor de ficheiros para colaboração multiusuário que permite rastrear, gerenciar, revisar e aprovar planos de imagem em projetos maiores.
Integrated 2D and 3D compositing in an animation environment.
YES
YES
Mix and match footage of different resolutions, aspect ratios and formats within a single project.
YES
YES
Footage of different color depths can be processed in their native color depth within a single flow graph.
YES
YES
Responsive UI with interactive, real time rendering.
YES
YES
Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process.
YES
YES
Resolution independent with support for images over 32K x 32K.
Limited to
16K x 16K
YES
Support for floating point images.
YES
YES
Support for Metal, CUDA and OpenCL GPU acceleration.
YES
YES
Two-level proxy system for fast interactive response.
YES
YES
Open and work with multiple comps at once.
YES
YES
Save Custom interface Layouts.
YES
YES
Use Independent LUTs for each display view.
YES
YES
Support for dual displays.
YES
YES
A/B split view for comparing shots.
YES
YES
View and edit your project in frames, timecode or feet+frames modes.
YES
YES
Avid Connect Plug-in for using Fusion from the Media Composer timeline.
NO
YES
Intuitive node-based flow graph interface for building composites.
YES
YES
Branch and connect tools to multiple nodes.
YES
YES
Mix and match footage of different resolutions, field orders, aspect ratios and formats within a single project.
YES
YES
Open and work with multiple comps at once.
YES
YES
Copy and paste tools into other comps.
YES
YES
Group and collapse tools into sub-flow for better organization.
YES
YES
Drag and drop footage into flow directly from file explorer.
YES
YES
Add notes to any node, or even the flow itself, as reminders or to assist with collaboration.
YES
YES
Render a comp while working on another.
NO
YES
Show thumbnails for images in flow graph.
YES
YES
Integrated Script Debug Console. Step through code, set breakpoints and have multiple scripts open at the same time.
YES
YES
Headset support for Occulus Rift, HTC Vive.
Windows only
Windows only
Pano viewer for no headsets.
YES
YES
Lag free 90fps viewing.
YES
YES
Real time viewing of 3D scenes.
YES
YES
Live action VR playback.
YES
YES
Stereo VR.
YES
YES
Conversion between VR image formats.
YES
YES
VR Paint and Fix workflow.
YES
YES
VR Motion Graphics and Tiling.
YES
YES
Stabilization of VR live action scenes.
YES
YES
VR Color correction.
YES
YES
Display and edit multiple animation splines.
YES
YES
Use Bezier or cubic splines for animation curves.
YES
YES
Scale, shape and stretch splines.
YES
YES
Set looping parameters for ping-pong, relative and number of loops.
YES
YES
Use keyframe markers as guides.
YES
YES
Step-in and step-out keyframe modes.
YES
YES
Set guides, markers and snap-to points.
YES
YES
Use time value offsets and scaling for multiple selected keyframes.
YES
YES
Global ease in and out controls.
YES
YES
Shape box to deform and taper splines.
YES
YES
Playback of any format support in Fusion including EXR.
NO
YES
Playback via BMD Deck Link and UltraStudio.
NO
YES
Single layer timeline with ability to play a number of shots.
NO
YES
Set the In/Out trim for each shot.
NO
YES
Color format control allows for consistent display of shots from different formats.
NO
YES
Annotation notes can be typed on each clip, version, and project.
NO
YES
Audio, Scratch track and audio per clip.
NO
YES
Collaboration, Multiple Artists can access the same projects different machine.
NO
YES
Remote sync makes multiple Studio Players follow the master, for scrubbing, playing and collaboration around the studio and around the world.
NO
YES
Shot Versions are stored in the same project to allow for quick access to previous work and for comparison of progress.
NO
YES
Guide overlays, customisable to show monitor/title safety and crops.
NO
YES
Scriptable automation tasks using the Fusion scripting engine to control features.
NO
YES
Non-linear timeline display for adjusting element timing.
YES
YES
Trim and position multiple clips simultaneously.
YES
YES
Scrub audio and view waveform within timeline.
YES
YES
Sift the timeline display to show specific tools or groups of tools.
YES
YES
Set guides, markers and snap-to points.
YES
YES
Integrated spline viewer and editor.
YES
YES
Spreadsheet view for quick editing of animated parameters.
YES
YES
Drag and drop sorting of tools in the timeline to better focus on timing and keyframes.
YES
YES
Color coding of tools and splines.
YES
YES
2D image processing accelerated by GPU.
YES
YES
Completely multi-threaded rendering, uses every CPU available.
YES
YES
GPU Acceleration of 3D workspace and rendering.
YES
YES
GPU Acceleration of computationally intensive tools.
YES
YES
Render and interactive performance scalable with remote nodes.
NO
YES
Designed to work efficiently with extremely large files.
YES
YES
Enhanced file caching for local and networked drives.
YES
YES
Disk and Ram Caching stores processed images for immediate playback.
YES
YES
Cache manager works invisibly in background - no user intervention required.
YES
YES
Multiple tools can simultaneously maintain their own cache.
YES
YES
Improve local performance/interactivity with remote render nodes.
NO
YES
Automatic memory tuning.
YES
YES
Images already in cache do not re-render.
YES
YES
Cache output of any node to either RAM or disk.
YES
YES
Region Of Interest and User-definable Domain Of Definition speed up image processing.
YES
YES
Infinite Canvas eliminates clipping of image areas outside the project bounds.
YES
YES
A fully integrated 3D compositing environment with lights, camera snap casted shadows.
YES
YES
3D scene importing via FBX and Alembic, includes models, cameras, lights, and rigs.
YES
YES
Render scenes with many millions of polygons and complex shading.
YES
YES
Lightning fast GPU based renderer.
YES
YES
Import 3D models from Maya, 3ds Max, Cinema 4D and more.
YES
YES
3D importing of scenes with matched animation curves, stereo cameras, lighting and multi level materials.
YES
YES
Relighting using rich deep pixels and reshading tools to a full GPU renderer.
YES
YES
The GPU render outputs multiple layer types for later processing at extraordinary speed.
YES
YES
GPU accelerated Ambient Occlusion rendering.
YES
YES
Geometry creation, with primitives and 3D text.
YES
YES
Bending, tapering and warping of geometry or groups of objects.
YES
YES
Duplicate, Replicate objects to create armies or crowds.
YES
YES
Support for multiple renderers and many scenes in one composition.
YES
YES
Import tracked cameras that match live action and also match 3D animation applications, making a seamless workflow for studios.
YES
YES
Use the extra channels in Open EXR files produced by 3D applications to enhance the look of 3D rendered material.
YES
YES
Depth merging combines two images based on the relative position of their pixels, eliminating the concept of foreground and background.
YES
YES
3D Z-Depth Blur for true depth of field focusing.
YES
YES
3D Shader for relighting object based on the information contained in the normals channel.
YES
YES
3D Fog applies fog to an image based on depth of each pixel, or an external z-buffer map.
YES
YES
3D Texture to apply reflection maps and replacement textures to 3D rendered objects.
YES
YES
Use object and material IDs to mask the effect of any tool.
YES
YES
Use the above tools and techniques with particles and grid warping tools in Fusion, which also produce extra channel information.
YES
YES
Deep multi channel output for Z buffers, normals, UV texture and World Pass pass, velocity vectors.
YES
YES
Generate deep pixel data like World Position, Normals, UV.
YES
YES
Volumetric Renderer, with full ray casted self shadowing volumes with variable density.
YES
YES
World Position Pass integration of images with occlusion.
YES
YES
Masking and Volumetric Atmospherics using World Position Pass.
YES
YES
GPU accelerated for real time interactivity and rendering.
YES
YES
3D flow-based particle suite.
YES
YES
Fully OpenGL accelerated for incredible speed.
YES
YES
Bitmap, geometric or pixel based particle styles for ultimate flexibility.
YES
YES
Variable control over spin, size, velocity, angle, spin, fade, blur and color over time.
YES
YES
Modify particle behavior with physics-based tools like gravitational, wind, friction, tangential, point and gradient forces.
YES
YES
Control modifier tools with effectors and force emitters, based on bitmaps, shapes or polylines.
YES
YES
Advanced behavioral controls like flocking, turbulence, spawning and n-body attraction.
YES
YES
N-GON particle style provides a variety of shaded geometric shapes for particles.
YES
YES
Image Emitter tool turns each pixel of an image into a particle.
YES
YES
Modify particle attributes with custom expressions.
YES
YES
Produce depth of field blurring on particles based on Z-position.
YES
YES
Animate any particle parameter over time.
YES
YES
Apply motion blur to all particle streams.
YES
YES
Choose from a variety of predefined particle styles and brushes.
YES
YES
Merge separate particle streams together with pMerge tool.
YES
YES
Output Z-buffer position for each particle, and depth blur particles together.
YES
YES
Change particle styles based on collision and other ‘events’.
YES
YES
Network renderable to slash render times.
YES
YES
Unlimited free Render Nodes.
NO
YES
Render Fusion comps on remote CPUs using unlimited number of render nodes.
NO
YES
Network rendered previews, tool caches speed the entire production process from start to finish.
NO
YES
Powerful render manager for maximum efficiency.
NO
YES
Assign remote nodes to render groups and submit flow to only specified groups.
NO
YES
Assign priorities to a submitted render to help resolve conflicts in busy environments.
NO
YES
Network render Flipbook previews Disk and Ram caches.
NO
YES
Select the range of frames to be rendered for each flow in the queue, without the need to modify or open the saved flow.
NO
YES
Nodes that become available after a render has begun automatically rejoin the queue.
NO
YES
Use standard layer blend modes like screen, overlay, multiply, and soft light.
YES
YES
Choose between additive and subtractive merge modes.
YES
YES
Perform Z-depth compositing.
YES
YES
Apply ‘burn in’ overexposure to foreground layer.
YES
YES
Dissolve between layers with standard SMPTE wipes and gradients, or use custom bitmaps to control the dissolve.
YES
YES
Apply calculated motion blur to any tool with animation applied.
YES
YES
Vector based paint system.
YES
YES
Paint with hard or soft edge brushes or bit map image brushes.
YES
YES
Choose paint styles including Clone, Emboss, Smear, Stamp and more.
YES
YES
Use strokes and shapes to paint non-destructively on images.
YES
YES
On-the-fly caching for amazing interactive performance.
YES
YES
Individual strokes can be moved, edited, animated and tracked.
YES
YES
Supports standard pressure-sensitive tablets; brushes can vary by stroke pressure or velocity.
YES
YES
Infinitely scalable brushes with extremely fine softness control.
YES
YES
Flood fill for magic wand-style operations that work over time.
YES
YES
Bezier and stroke wire removal tools for fast and flexible removal of rigging and other undesirable elements.
YES
YES
Complete control over every parameter of a font’s color, size, kerning and layout.
YES
YES
Use any TrueType, Open Type or PS1 type font.
YES
YES
Layout text along spline paths, to a frame, or circle.
YES
YES
Align text to frame, image or path, including horizontal and vertical justification.
YES
YES
Full Unicode support for international and extended character sets.
YES
YES
Manually adjust the kerning and position of every character.
YES
YES
Mix and match fonts, colors, size and texture in a single tool.
YES
YES
Extrude Text in 3D.
YES
YES
Custom 3D bevel creation.
YES
YES
Use multiple fill, outline and text borders.
YES
YES
Use modifiers like Scramble, Timecode, and Follower.
YES
YES
Animate built in ‘type on’ effects, rolls and crawls.
YES
YES
Transform layout, characters, words and shading elements separately.
YES
YES
Fills and outlines have individual shading, softness and glow.
YES
YES
Map images and sequences onto text with a variety of mapping styles.
YES
YES
Store commonly-used styles in library swatches for future use.
YES
YES
Transform text in 3D, with independent transforms for the layout, character, shading components.
YES
YES
Planar Tracker.
YES
YES
Planar Stabilization and steadying.
YES
YES
Planar Transforms of Roto.
YES
YES
Camera Tracker with full 3D output of camera motion and pointcloud.
YES
YES
Unlimited tracking points within a single tracker.
YES
YES
High sub pixel precision.
YES
YES
Integrated corner positioning, perspective correction, stabilization, and match moving, all within a single tool.
YES
YES
Adaptive pattern acquisition.
YES
YES
Track paths forward and backward.
YES
YES
Stabilization based on an unlimited number of track points.
YES
YES
Smooth and stabilize camera motion without eliminating existing pan or zoom.
YES
YES
Automatic selection of best tracking channel, red, green, blue, alpha or luminance.
YES
YES
Choose a manual rotation axis for stabilization.
YES
YES
Drive the animation of any parameter, path or tool with tracked data.
YES
YES
Publish and connect individual points on a spline.
YES
YES
Fast Noise tool for extremely quick, high quality noise patterns.
YES
YES
Mandelbrot generator produces extremely scalable fractal images.
YES
YES
Continuous and discontinuous noise options.
YES
YES
Noise detail and noise brightness maps for precision control over noise generation.
YES
YES
Background generator for solid and gradient type backgrounds.
YES
YES
Generate gradients calculated in RGB, HLS, HSV or LAB color space.
YES
YES
Unlimited gradient color points for fine control over gradient progression.
YES
YES
Animate gradient procession over time.
YES
YES
Select from one of six gradient types including linear, radial and square.
YES
YES
Static, repeat and ping pong modes for out of bounds gradients.
YES
YES
Day Sky simulates the Sky based on time of year and time.
YES
YES
Plasma generator for frequency interference based noise patterns.
YES
YES
Adjustable grain strength, size, softness and spacing.
YES
YES
Response curves control amount of grain across a gradient for each color channel to closely match film stock grain behavior.
YES
YES
Color differences between grain channels help match non monochromatic type grains.
YES
YES
Choose between random or seeded grain noise for repeatable and static noise types.
YES
YES
Delta keyer, high end keyer with fine tuning controls.
YES
YES
Clean plate pre keyer to smooth lighting differences in screen color.
YES
YES
Industry standard Primatte 5 Keyer.
NO
YES
Fusion's exclusive Ultra Keyer optimized for Blue and Green screen extraction.
YES
YES
Chroma and Luma Keyer for extracting mattes from color or luminance channels.
YES
YES
Five modes of spill suppression to eliminate even the most difficult reflection halos.
YES
YES
Animated garbage mattes for isolating rigging and set elements.
YES
YES
Adjustable edge gamma and fringe color correction.
YES
YES
Matte thresholding for semi-transparent region replacement.
YES
YES
Matte blur, gamma, and contrast control for post key processing of the matte.
YES
YES
Lens type defocusing with blooming and NGon elements.
YES
YES
Lens flare-style hotspots with occlusion and lens aberrations.
YES
YES
Glow, soft glow, glow under and glow thresholding modes.
YES
YES
Pre-masks for glow, highlight, dve and other tools.
YES
YES
Directional blurs for motion and zoom style blurring.
YES
YES
Erode and dilate filters for burn in and overexposure effects.
YES
YES
Sharpen and unsharpen masking.
YES
YES
Sobel and laplacian edge detection.
YES
YES
Custom convolution kernel filtering.
YES
YES
Transform image with high-quality area sampling for excellent anti-aliasing.
YES
YES
Concatenated transformations speed operations and improve quality.
YES
YES
Apply displacements, dents, and vortexes to any image.
YES
YES
Choose from one of eight drip deformations with control over amplitude, aspect, frequency and aspect.
YES
YES
True perspective positioning and correction.
YES
YES
Corner pinning for sign replacement and four point scaling.
YES
YES
Grid-based image warping over an entire image or a specified region.
YES
YES
Define separate source and destination grids for morphing effects.
YES
YES
Complete bezier and smoothing control over each grid point.
YES
YES
Magnet or static selection types for easy manipulation of multiple grid points.
YES
YES
Optical Flow based retiming.
YES
YES
Linear and Non-Linear retiming of clips.
YES
YES
Animatable frame interpolation and blending for smoother motion.
YES
YES
Planar tracked roto.
YES
YES
Create masks using bezier splines, B-splines, paint tool or bitmap images.
YES
YES
Magic wand-type mask performs color picking over time.
YES
YES
Non-uniform feathering of spline shapes.
YES
YES
Roto Assist, to find edges of the subject.
YES
YES
Roto Onion skinning, shows the roto shapes for multiple frames.
YES
YES
Controllable motion blur.
YES
YES
Use masks to limit the effect of any tool to a specified region.
YES
YES
Re-order, copy, paste and cut masks.
YES
YES
Adjust hue, saturation, tinting, gamma, gain, contrast, brightness for any color channel or luminance range.
YES
YES
Manipulate levels and image histogram directly.
YES
YES
Spline-based Color Curves tool allows look up table color correction for infinite flexibility.
YES
YES
User definable ranges for shadows, midtones and highlights.
YES
YES
Separate color correction by channel or region.
YES
YES
Color match to a reference image.
YES
YES
Channel Booleans tool to copy and blend image channels based on add, subtract, multiply and other mathematical operations.
YES
YES
Supports integer and HDRI floating processing of color depth.
YES
YES
Out of range color values are preserved through color adjustments.
YES
YES
Industry standard color spaces including ACES, REC709, REC2020, and Wide Gamut.
YES
YES
Linear Light Color/Open Color IO.
YES
YES
Monitor calibration.
YES
YES
Waveform, Vectorscope and Histogram displays.
YES
YES
LUT creation, analyzing and designing tools.
YES
YES
3D LUTs.
YES
YES
Work in RGB, YUV, CMY and other color spaces.
YES
YES
Use logarithmic images like Cineon and DPT without first converting them to linear space.
YES
YES
Optical Flow analysis for generating forward and back vectors.
YES
YES
Change the speed of a clip using optical flow analysis.
YES
YES
RepairFrame regenerates a frame using optical flow between its two neighbors.
YES
YES
SmoothMotion for smoothing of color or aux channels using optical flow.
YES
YES
Tween interpolates between two non-sequential images
YES
YES
Built in 3D cameras with support for eye separation, convergence and toe in, or Parallel mode.
YES
YES
Disparity stereo map generation, with mapping in both left and right eyes.
YES
YES
New Eye tool for generating new left and right images, with convergence and alignment.
YES
YES
Stereo Align tool for adjusting vertical alignment, convergence, and eye separation.
YES
YES
DisparityToZ and ZToDisparity converts Disparity to and from Z depth.
YES
YES
Global Alignment tool for adjusting a stereo pair without warping.
YES
YES
Stereo Stack and Unstack to combine Left and Right images into a single stereo pair.
YES
YES
Support for 3D stereo viewing systems including anaglyph, side-by-side, stacking and interlace viewing.
YES
YES
Support for Open FX Plugins, including GenArts and RE:Vision Effects.
YES
YES
Native SDK for 3D and image processing tools.
YES
YES
Bins for easy access to commonly used Tools, Settings, Macros, Compositions and Footage.
YES
YES
Bin server for sharing Bin assets over network.
NO
YES
Carry Metadata through a project pipeline.
YES
YES
Read existing Metadata on clips.
YES
YES
Copy and insert custom metadata to any image.
YES
YES
MXF, DNxHQ, DNxHR.
YES
YES
FFMpeg Bridge for further Codec Support, customer must download separately.
NO
YES
EXR 2.2.
YES
YES
Support for Blackmagic Design Cinema Cameras and Cinema DNG format.
YES
YES
Supports over 30 image file formats including OpenEXR, DPX, TIFF, JPEG, PSD, and QuickTime.
YES
YES
Support for SVG scalable vector files.
YES
YES
Support for Arri raw format, R3D format, Canon rmf raw, Support for Vision Research Phantom Cameras and Cine format.
YES
YES
3:2 Pull Down and Pull Up with automatic sequence detection.
YES
YES
Process fields/frames in NTSC, PAL or HD field orders, control over dominance or field order.
YES
YES
Create clip lists containing multiple files within a single loader.
YES
YES
Load and process common IFL (image file list) formats.
YES
YES
Load full resolution and proxy clips together, toggling between modes on the fly.
YES
YES
Use WAV audio for timing and playback.
NO
YES
View audio waveform in timeline.
YES
YES
Embedded Lua and Python scripting support.
YES
YES
Integrated development environment.
YES
YES
Pre-built scripts to automate common workflows.
YES
YES
Control Fusion scripts from local or remote machines.
YES
YES
Launch and control external tools from within Fusion.
YES
YES
Macro tool combines standard tools to create custom tools.
YES
YES
Fuses tool kit for development of custom tools with build in compiler.
YES
YES
Just-In-Time compiling of image processing tools.
YES
YES
A solução mais popular de Hollywood para edição, efeitos visuais, gráficos em movimento, correção de cores e pós-produção de áudio, tudo em uma única ferramenta de software para Mac, Windows e Linux!
Software com aceleração de GPU para composição 2D e 3D e gráficos em movimento com um kit de ferramentas impressionantes e fluxo de trabalho baseado em nós. Você obtém pintura, rotoscopia, titulação, animação, chaveamento, sistemas de partículas 3D, animação de quadros-chave avançada, renderização de rede distribuída ilimitada, suporte para cenas e modelos 3D e muito mais.